
The same UI capture can be perfect as a site asset and illegal as an App Store Connect or Google Play upload. Teams often run every export through a WebP converter, then wonder why Connect rejects the file—WebP is simply not on the store allow-list.
WebP Converter encodes PNG or JPG to WebP in your browser: quality 10–100% (default 80%), transparency can be kept, about ≤20 MB per file, nothing uploads. Checked 3 Nov 2026.
| Destination | Accepted formats (checked 3 Nov 2026) | WebP OK? | Notes |
|---|---|---|---|
| App Store screenshots | .jpeg / .jpg / .png | No | Apple screenshot specifications: no alpha / transparency |
| Google Play screenshots | JPEG or 24-bit PNG (no alpha) | No | Play preview assets |
| Play feature graphic | JPEG or 24-bit PNG, 1024×500 | No | Same doc; no alpha |
| Marketing site / docs | Any modern browser WebP | Yes | Often much smaller than equivalent PNG/JPG |
| Open Graph / social cards | Platform-dependent; JPG/PNG safest | Careful | When unsure, export PNG/JPG; use OG share image for sizes |
Rule: store uploads stay on the JPEG/PNG pipeline (compress, screenshot check). Use WebP when the consumer is a browser page or a CDN that you control.
.webp.Encoding uses the browser’s built-in WebP encoder. Some older Safari builds cannot encode WebP and the tool may fall back to PNG—prefer Chrome or Edge when you must ship WebP.
| Asset | Starting point | Why |
|---|---|---|
| Photo-style hero | 70–85 | Noise hides well; size wins |
| Web image with fine caption type | 85–95 | Soft edges hurt more than a few KB |
| Transparent logo / sprite | 90–100 or keep PNG | Jagged alpha is a brand bug |
| Already-compressed JPG → WebP | 75–85 | Stacked loss shows up fast—preview first |
WebP will not invent missing detail. Soft screenshots need better source capture (or a light pass in sharpen), then a format choice.
| Goal | Tool |
|---|---|
| Shrink store PNG/JPG, often with palette transparency | Compress (guide) |
| Ship WebP on a site | This tool /en/tools/to-webp |
| Lossless bitmap for more editing | Convert to PNG (files usually grow) |
| Fixed social card sizes | OG share |
| Asset | Suggestion | Why |
|---|---|---|
| Cut-out logo, sticker, sprite | Keep alpha, then WebP | Lets CSS/img sit on any page background |
| Full-bleed marketing frame already on a solid fill | Opaque encode is fine | Dropping alpha can shrink a bit more |
| Anything headed to a store console | Do not use WebP; avoid alpha on PNG too | ASC and Play reject transparent screenshots |
| “Glass” UI that is already baked onto a background | You usually do not need alpha | What looks translucent is often flattened already |
The converter preserves source alpha when present; it will not invent transparency. When unsure, preview the WebP on both a dark and a light matte.
Ignore blog claims like “60% smaller on average.” Benchmark three of your assets:
A 1170×2532 UI PNG often halves at WebP 80%, while a thin-line icon may only drop ~20%. Your corpus wins over averages.
Compress is for PNG/JPG that still must pass a store—palette PNG, MozJPEG, console size caps.
WebP convert is for assets that already belong on a site or CDN.
A clean pipeline keeps a PNG/JPEG master for stores, then derives a WebP sibling for the marketing site—never convert the only master away from a store-safe format.
Modern Chrome, Edge, Firefox, and current Safari display WebP fine. The sharp edge case on this tool is encoding on older Safari builds, which may fall back to PNG. Encode on Chromium when the deliverable must be .webp, then smoke-test the page in Safari.
Clear destination rules beat another “convert everything” toggle. The tool only encodes locally—you still decide what the store will accept.