Search results usually push you toward:
Pixel FX is built for intent (3). It runs the MIT pixelfx catalog in your browser (checked 2026-11-01: about 244 effects across 21 categories), pixel-scales the Canvas preview, and exports locally. The network only fetches static scripts and the catalog.
Upstream is patch-gg/pixelfx (Patch + Hugo Duprez, MIT). We do not ship the Patch Pixel font from the upstream gallery—that is a license boundary, not a missing toggle.
| Outcome you want | Better path | Why |
|---|---|---|
| A finished art drop ready for the engine | CC0 / itch sprite packs | Frames are already authored; recolor space is limited |
| Brand-new particle design | Online effect makers | Creative control, steeper knobs |
| Browse ~240 ready VFX, recolor, export | /en/tools/pixel-fx (this article) | Search/categories + palettes + PNG/sheet/GIF |
| Pixel fonts | Site font pages, not this tool | Many GSC “pixel” queries are typefaces |
Rule of thumb: shelf of ready VFX you can recolor → preview desk; invent particles → maker; grab a whole art kit → download pack.
Categories on writing day include: moves, fire, explosions, water, ice, lightning, scifi, melee, impacts, projectiles, spawn, arcane, holy, shadow, status, nature, weather, ui, pickups, transitions, critters (names follow the live UI).
| Game moment | Start here | Example queries |
|---|---|---|
| Camp / torch loops | fire | campfire, torch |
| Hit sparks | impacts / melee | hit, slash |
| Ice bursts | ice | frost, nova |
| Cast circles | arcane / holy | circle, cast |
| UI feedback | ui / pickups | sparkle, coin |
| Weather loops | weather / nature | rain, leaf |
Narrow by category to under ~10 candidates, then use search—faster than scrolling 244 filenames.
| Control | When I use it | Watch-out |
|---|---|---|
| Play / pause | Lock a hero frame for PNG | Pause before still export |
| Reseed | Same FX, different particle layout | Compare two or three seeds |
| Horizontal mirror | Facing the other way | Confirm before sheet export |
| Glow strength | Need pop on dark stages | Too high softens edges |
| Palette preset / custom dark→bright | Match project colors | Resampled to the default ramp length |
Presets include fire, ice, holy, shadow, nature, neon (exact list is on the page). Pick background brightness before the palette—neon on pure black is not neon on mid gray.
| Export | You get | Best for |
|---|---|---|
| Current-frame PNG | One transparent frame | Docs, store corner badges, temp stickers |
| Sprite sheet PNG + JSON | Strip/table frames + Aseprite-style frame table with durations | Godot / Unity / Phaser; inspect meta.pixelfx |
| Short GIF | Looping preview via site gif.js | Design reviews, Discord, README demos |
There is no MP4 / FFmpeg path here. If you need a video container, hand the GIF or frames to a desktop tool, or use a different site tool aimed at video (for example Image Motion is a separate product path).
frost / campfire.loop vs one-shot hit FX (spawn, play, remove).Compositing a VFX onto a marketing still? Finish in Screenshot Beautify. Need pixel typefaces? Use the font tools—this page will not give you glyphs.
/vendor/pixelfx/).catalog.json; “~244 / 21” is the 2026-11-01 snapshot.| Job | Tool |
|---|---|
| Pixel-game VFX preview, recolor, sprite sheets | Pixel FX |
| Marketing screenshot frames, chrome, callouts | Screenshot Beautify |
| Multi-image seamless 3D loops | Image Motion |
| Device bezels at store pixel sizes | /en/preview |
Do not treat Pixel FX as a watermark remover or a font downloader—those are different intents and different pages.
After that pass, decide whether you still need a full download pack—often one recolored clip from the preview desk is enough for a prototype encounter.
When you look for pixel art effects online, decide whether you need a ZIP pack, a generative maker, or a recolorable preview desk. For the last job, categories + palettes + local sprite/GIF export usually beat downloading yet another archive you will recolor by hand anyway.
Try AppShotMaker and turn raw captures into store-ready screenshots in minutes.