Why In-App Events are a screenshot-adjacent ASO lever
In-App Events let you promote timely content—a challenge, a new season, a live session, a major update—directly on the App Store. They appear as event cards with an image or video, a name, and a short description. Tapping opens an event details page with a longer description and an option to get notified when the event starts.
For ASO, the important detail is where events appear. According to Apple's In-App Events page, events show on your product page, can be discovered through search, and can be featured editorially. In search results, Apple notes that the event card appears alongside your app for users who already have your app, while people who haven't downloaded it see your screenshots. So events are a re-engagement surface for existing users and a discovery surface through event search and featuring—without replacing your screenshots for new users.
Note the orientation: card media is landscape, details media is portrait. You will need two crops of every visual.
Scheduling and volume limits
An event can last up to 31 days and be promoted up to 14 days before it starts.
You can have up to 15 approved events in App Store Connect and up to 10 published at once.
Events are submitted for review independently of app versions, so you don't need a new build for each event.
You can limit events to specific regions and set dates per region.
Picking the right badge
Each event carries a badge above its name. Apple defines these:
Challenge — users work toward a goal before the event ends.
Competition — users compete against each other for rankings or rewards.
Live Event — real-time experiences everyone shares simultaneously.
Major Update — significant new features or content (not bug fixes or UI tweaks).
New Season — new content building on existing content, like a battle pass or themed season.
Premiere — new content or media debuting for the first time.
Special Event — limited-time events that don't fit the other badges.
Because the badge already says what type of event it is, Apple advises against repeating that in the name. "Spring Step Challenge Event" wastes characters; "Spring Step Streak" plus the Challenge badge says the same thing.
Designing event card artwork
Event media follows different rules from screenshots. Apple's guidance includes:
Avoid text and logos in the media, especially your event name or app name—those are already shown in the card.
Don't add borders or gradients. The App Store applies its own crops and gradients for consistency.
Keep visual continuity between the card and details page with shared colors or illustration style.
Use only content you created or have rights to.
Consider video; it autoplays and loops, so design a seamless loop.
A practical design workflow
Start from a large master. Build artwork at 3840×2160 for the card and 2160×3840 for the details page, or design one oversized illustration and crop both.
Keep the subject centered. Since the App Store overlays text and gradients, put the key visual in the middle and keep the lower third relatively calm.
Preview in App Store Connect. It shows how your media looks on the card and details page so you can confirm nothing important is obscured.
If your event highlights a feature screen, crop to the meaningful UI rather than dropping a full phone mockup into a 16:9 frame—a tiny device on a wide background reads poorly at card size.
Writing event metadata that passes review
Apple's guidance for event metadata is specific:
Name the actual event, not a call to action. "June Leaderboard Climb," not "Watch the livestream."
Use proper capitalization and punctuation—no ALL CAPS, no "!!!".
No unverifiable claims like "the best" or "#1."
No specific prices; they vary by region and including them leads to rejection.
Stay specific to the event, not general app promotion.
Examples
Weak
Better
Name: "BIG UPDATE!!!"
Name: "Dark Mode & Widgets" (Major Update badge)
Short: "Download now for the best features"
Short: "New widgets for your home screen"
Long: "Get our app at 50% off this week"
Long: "Add a habit widget, try dark mode, and customize colors across every screen."
Using events as part of your ASO calendar
Events work best when they're part of a planned rhythm rather than one-offs:
Map events to real content drops. If you ship monthly features, a Major Update event each month is reasonable—when the update is genuinely significant.
Tie to seasons and holidays. Coordinate with your holiday screenshot refresh calendar so the product page, promotional text, and event all line up.
Use deep links. Each event needs a deep link that takes users directly to the event content in your app. A deep link to your home screen wastes the intent.
Measure. App Store Connect provides event analytics such as impressions, opens, and notification requests. Compare across event types to learn what your audience responds to.
For non-games, good event ideas include: a 30-day fitness challenge, a live Q&A or workshop, a new template pack, a year-in-review feature, or a back-to-school planning season.
Checklist
Event content is real, time-bound, and specific
Badge matches Apple's definition
Name ≤ 30 characters, title case, not a CTA
Short ≤ 50 and long ≤ 120 characters, sentence case
No prices, no "#1/best," no all caps
Card media 16:9 and details media 9:16 at or above minimums
No text, logos, borders, or gradients in media
Deep link opens the event content directly
Regional dates set correctly
Bottom line
In-App Events give you a second, time-sensitive creative surface on the App Store. Treat event artwork like a mini campaign: two clean crops, no baked-in text, metadata that names the actual event, and a calendar that ties events to real content and seasonal product page updates.
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