
"Should I make a preview video or not?" is one of the most frequently asked questions in indie developer groups.
Fans of video say it's the only way to show an app's interaction experience. Skeptics say video is expensive to make and users may never hit play.
Who's right? Let's look at the data.
According to Apple's figures, App Store preview videos have an average play rate of about 25–30%. In other words, of every 10 users viewing a product page, only 2–3 tap play.
But here's the key number: users who watch the video convert 28% better than those who don't (source: StoreMaven).
What does that mean? Video isn't a traffic source; it's a conversion accelerator. For users already drawn in by the screenshots, video substantially raises the chance they'll download.
| Approach | Time cost | Money cost | Effect |
|---|---|---|---|
| 5 static screenshots | 2–4 hours | ¥0 | Baseline |
| Preview video (15–30 seconds) | 4–8 hours | ¥0–500 | Conversion +15–28% |
| Screenshots + video | 6–12 hours | ¥0–500 | Conversion +20–35% |
The conclusion is clear: screenshots are mandatory; video is a bonus. Skipping video won't kill you, but doing it can win you 15–28% more conversions.
If your app is a tool (drawing, photo editing, handwritten notes), static screenshots struggle to show how smooth it is and the interaction details. Here video isn't a bonus; it's a necessity.
Games need no explanation. Players want to see the visuals, controls and pacing. Game pages without video convert noticeably worse than competitors that have one.
If your app has "wow" animation effects, video is the only way to show them. However beautiful the screenshots, they can't convey the surprise of motion.
News, weather, stocks, budgeting: the core value of these apps is presenting data, and static screenshots make the point. Video can feel superfluous.
Readers, podcasts, communities: users care about the content, not the interaction. A first screenshot showing curated content is more persuasive than a 15-second video.
If you're doing development and marketing alone, time is your scarcest resource. Rather than spending two days on a video, spend it optimizing screenshots and keywords for a better ROI.
If you decide to do both, here's a proven template:
Use your tightest screenshots to show the app's core features and value. Short copy, high-impact visuals.
15–30 seconds showing the app's core workflow. Don't make a "promo film"; make a "how to use it". Users want to see "what happens when I use it", not "how great your team is".
Fill in the unique features the video didn't cover.
Show results in different scenarios, settings options, community and other supporting content.
The App Store allows videos up to 3 minutes, but users watch only 8–10 seconds on average. 15–30 seconds is the sweet spot. The first 3 seconds must show your most important footage.
Users hit play to see your app, not your company's logo animation. Jump straight into core footage in the first 3 seconds and put the logo in the final second.
More than 40% of users browse the App Store with sound off. A video without subtitles is wasted on nearly half your audience.
Video or not, high-quality screenshots are a must. AppShot Maker (appshotmaker.com) helps you produce professional screenshots fast: templates validated for conversion, multi-device support and dark mode, so a full App Store screenshot set takes minutes.
Video vs screenshots isn't either/or; it's a question of priority:
Get your screenshots to 80 first, then think about using video to reach 90.