
Developers searching for preview images are rarely asking for a single file type. In practice the phrase covers the static visuals shoppers see on a store product page:
| Phrase people use | Usually means | Not the same as |
|---|---|---|
| App Store preview images | iPhone/iPad screenshots | App Preview videos |
| Store listing previews | Phone screenshots / intro images on Android stores | Icon or splash only |
| Google Play “preview” assets | Phone/Tablet screenshots + Feature Graphic | Promo video alone |
| Filing / copyright “screenshots” | Raw UI captures for paperwork | Marketed five-frame sets |
This guide is about static store preview images (screenshots and banners). It does not re-litigate preview video vs screenshots for conversion — that is a separate topic. If you need video specs, use a preview-video guide. Here the job is: how many static frames, which sizes, and how to design a shelf that sells.
For most indie apps the order is: ship valid preview images first, then decide whether a video belongs above the fold. A weak static set will not be rescued by a video.
Hardware classes change yearly — treat Connect / Play Console labels as source of truth.
| Item | Typical expectation |
|---|---|
| Primary fight | iPhone Dynamic Island display classes (e.g. Medium Display ~6.7") |
| Common pixel example | Portrait 1290 × 2796 (confirm in Connect) |
| Count | Up to 10 per device class; plan 3–5 to tell the core story |
| Formats | JPEG or PNG |
| iPad / Mac | Add when the binary supports those devices |
In App Store Connect, App Previews (video) and Screenshots are separate. Empty screenshot slots block submit whether or not you have a video.
| Asset | Role | Common spec |
|---|---|---|
| Phone screenshots | Detail-page story | At least 2; edges usually 320–3840 px — ship sharp verticals |
| Tablet screenshots | Large-screen listing | Provide if you optimize for tablets |
| Feature Graphic | Search / browse banner | 1024 × 500 |
| TV / other | Device-specific pages | As needed |
In casual speech, “Play preview images” often lumps screenshots and the Feature Graphic together: screenshots narrate features; the banner pulls attention in lists.
OEM stores (Huawei, Xiaomi, OPPO, vivo, and regional stores) differ on frame count, max file size (some want under 1MB per image), and framing rules. Shared baseline:
For multi-store shipping, maintain one master artboard plus a per-store export checklist instead of redesigning from scratch each time.
The same story spine works on Apple and Google (trim or extend as needed):
| Frame | Job | Copy direction |
|---|---|---|
| 1 | Value proposition | Who it is for and what pain it removes — in one line |
| 2 | Core job-to-be-done | The screen users open every day |
| 3 | Differentiator | The capability competitors lack |
| 4 | Proof or context | Real ratings, metrics, or a credible scenario |
| 5 | Soft call to action | Start free / try now — within ad and store policies |
Design rules that keep previews converting:
When you need framed multi-size exports quickly, write the caption script first, then batch through one template so every channel inherits the same rhythm.
| Failure | Symptom | Fix |
|---|---|---|
| Wrong size slot | Console blocks save/submit | Re-export to the listed pixels |
| Feature pile-up, no promise | Five settings screens | Rewrite frame one as a benefit |
| Policy-risky copy | Absolute claims, medical promises, fake ranks | Edit to store and advertising rules |
| Feature Graphic used as a screenshot | Odd Play browsing presence | Banner = brand; screenshots = product story |
| One pixel set, untranslated overflow | English clipped on a Chinese layout | Per-language line checks |
Paperwork screenshots for filings or software copyright often require unadorned UI without marketing captions — keep a separate “compliance plain” export set from your store preview set.
Treat preview images as a shelf visual system: screenshot narrative + (on Play) banner reach + per-store count and weight constraints — planned once, exported many times.
Store “preview images” are your static shelf: correct slots, a clear five-frame story, and honest UI. Separate them from preview videos and from filing plain-shots, satisfy App Store / Google Play / regional Android rules on count and size, and lock margins on a master template. When you are ready to batch framed previews at store resolutions, AppShot Maker can generate the sized exports so you spend time on the story instead of re-layout.